Aesthetics: Figures of Speech Technological imagery
Parent Term
Sibling Terms
- Affirmation
- Animals compared to objects
- Animals compared to people
- Ants
- Armor
- Arrow
- Bestial imagery
- Bird
- Bloom
- Breath
- Bride / Bridal
- Butterfly
- Calf rope
- Chains
- Chess
- Chess imagery stalemate
- Clay
- Clean flame
- Cloud
- Coal dust
- Coupled
- Creditor
- Death / Dead imagery
- Dehumanizing
- Desert island
- Disease
- Drained marsh
- Drama / Theatre imagery
- Electricity
- Embroidery
- Exoticism
- Expression
- Eyes
- Face
- Fertilise / Fertility imagery
- Fire
- Fish
- Flag
- Flood imagery
- Food and drink imagery
- Gambling imagery
- Ghost
- Glass
- Glove
- Gull
- Harvest
- Hunting metaphor / imagery
- Hyperbole
- Invisible wire
- Island of silence
- Jackal
- King and/or queen
- Locked
- Loom
- Mask
- Medical / Surgical
- Metaphor
- Metonym
- Military analogy
- Military terminology
- Mirage
- Mirror
- Monument
- Moth
- Musical imagery
- Native American
- Negation
- Old maid
- Oxymoron
- Paint
- Parrot
- Pathetic fallacy
- Pencil
- People compared to animals
- Periodical filth
- Personification
- Photography
- Pilgrim
- Planets
- Planting
- Poisoned
- Puppy
- Rabbit
- Rain
- Rape
- Rats
- Replica
- Ripple
- Sacrifice
- Scarecrow
- Scientific
- Scratch
- Scythe
- Seed
- Shadow
- Sheep
- Shell
- Simile
- Simile-mask
- Skeleton
- Skull
- Slot machine
- Space program
- Stage manager
- Stencil
- Stone
- Swallows
- Swine
- Synesthesia
- Talisman
- Threads
- Thunderclap
- Tomb
- Tornado
- Toy bear / teddybear
- Toys
- Train / locomotive imagery
- Treadmill
- Vernacular
- Violent in figurative sense
- Voice
- Water
- Weaponry imagery
- Wild breath
- Woodpile
Tagged Events
Actions: Hunting›Deer hunting
Cultural Issues: Hunting and Fishing
Themes and Motifs: Arrivals/Departures›Leaving | Character›Noisiness
Aesthetics: Figures of Speech›Technological imagery
Actions: Bodily›Hiccups | Hunting›Deer hunting
Cultural Issues: Hunting and Fishing | Religion›God
Themes and Motifs: Arrivals/Departures›Leaving | Futility›Nothing to do
Aesthetics: Figures of Speech›Technological imagery | Tone›Humorous
Environment: Place›Indian mound | Time of Day›Night
Actions: Communication›Swearing | Emotional›Relief | Hunting›Racoon hunting | Interaction, Private›Conversation | Perceptual›Watching | Physical›Walking | Play›Gambling | Play›Joking around | Play›Poker
Cultural Issues: Agriculture›Hay | Health and Illness›Indian medicine | Progress›Agricultural
Relationships: Interracial›Indian-white
Aesthetics: Figures of Speech›Technological imagery
Cultural Issues: Race›Miscegenation | Race›Racial identity
Aesthetics: Figures of Speech›Technological imagery
Actions: Interaction, Social›Visiting
Cultural Issues: Age›Growing old | Clothes›Confederate uniform | Clothes›Dirty
Themes and Motifs: Futility | Morals›Morality | Recurring Tropes›Design | Time›Running out
Relationships: Friendship›Adult friends
Actions: Emotional›Outrage | Moral›Rationalization | Verbal›Insulting | Verbal›Marriage proposal
Cultural Issues: Age›Growing old
Themes and Motifs: Morals›Morality | Time›Running out
Cultural Issues: Group Mentality›Community collective | Religion›Apotheosis | War›Civil War
Relationships: Hierarchical›Landlord-tenant
Cultural Issues: Law›Legal document
Themes and Motifs: Objects›Letter | Psychological›Manipulation | Recurring Tropes›Revenge
Relationships: Institutional›Lawyer-client
Environment: Atmospheric›Dark
Themes and Motifs: Death | Home›Homecoming | Memory›Remembering | Objects›Hatchet | Objects›Umbrella
Aesthetics: Figures of Speech›Technological imagery