:
Parent Term
Sibling Terms
- Affirmation
- Animals compared to objects
- Animals compared to people
- Ants
- Armor
- Arrow
- Bestial imagery
- Bird
- Bloom
- Breath
- Bride / Bridal
- Butterfly
- Calf rope
- Chains
- Chess
- Chess imagery stalemate
- Clay
- Clean flame
- Cloud
- Coal dust
- Coupled
- Creditor
- Death / Dead imagery
- Dehumanizing
- Desert island
- Disease
- Drained marsh
- Drama / Theatre imagery
- Electricity
- Embroidery
- Exoticism
- Expression
- Eyes
- Face
- Fertilise / Fertility imagery
- Fire
- Fish
- Flag
- Flood imagery
- Food and drink imagery
- Ghost
- Glass
- Glove
- Gull
- Harvest
- Hunting metaphor / imagery
- Hyperbole
- Invisible wire
- Island of silence
- Jackal
- King and/or queen
- Locked
- Loom
- Mask
- Medical / Surgical
- Metaphor
- Metonym
- Military analogy
- Military terminology
- Mirage
- Mirror
- Monument
- Moth
- Musical imagery
- Native American
- Negation
- Old maid
- Oxymoron
- Paint
- Parrot
- Pathetic fallacy
- Pencil
- People compared to animals
- Periodical filth
- Personification
- Photography
- Pilgrim
- Planets
- Planting
- Poisoned
- Puppy
- Rabbit
- Rain
- Rape
- Rats
- Replica
- Ripple
- Sacrifice
- Scarecrow
- Scientific
- Scratch
- Scythe
- Seed
- Shadow
- Sheep
- Shell
- Simile
- Simile-mask
- Skeleton
- Skull
- Slot machine
- Space program
- Stage manager
- Stencil
- Stone
- Swallows
- Swine
- Synesthesia
- Talisman
- Technological imagery
- Threads
- Thunderclap
- Tomb
- Tornado
- Toy bear / teddybear
- Toys
- Train / locomotive imagery
- Treadmill
- Vernacular
- Violent in figurative sense
- Voice
- Water
- Weaponry imagery
- Wild breath
- Woodpile
Tagged Events
Cultural Issues: Technology›Telephone
Aesthetics: Figures of Speech›Gambling imagery | Typography/Orthography›Italics
Actions: Mental›Calculation | Mental›Deciding | Mental›Speculation | Movement›Riding | Movement›Steamboat | Physical›Clearing land | Play›Gambling | Work›Building structure | Work›Construction
Cultural Issues: Age›Youth | Class›Birthright | Class›Gentility | Class›Respectability | Class›Social mobility | Economy›Consumption | Economy›Gambling | Identity, Personal›Background | Identity, Personal›On frontier | Law›Frontier justice | Progress›Clearing the land | Slavery›Forced migration | Slavery›Imported | Slavery›Ownership
Themes and Motifs: Arrivals/Departures›Arrival in Yoknapatawpha | Character›Opportunism | Character›Recklessness | Determinism›Vs human agency | Money›As motive | Money›Ill-gotten | Objects›Steamboat | Past›Unknown/concealed past | Recurring Tropes›Upward mobility
Relationships: Hierarchical›Master-slave
Aesthetics: Allusion, Geographical›Carolina | Allusion, Geographical›Mississippi River | Allusion, Geographical›New Orleans, Louisiana | Allusion, Geographical›Virginia | Figures of Speech›Face | Figures of Speech›Gambling imagery | Figures of Speech›Hyperbole | Figures of Speech›Metonym | Narrative›Conjectural narration | Narrative›Parentheses
Actions: Bodily›Drinking | Moral›Judgmental | Play›Card playing | Play›Gambling | Verbal›Accusatory | Verbal›Questioning | Violent›Fighting
Cultural Issues: Alcohol | Class›Respectability | Crime›Gambling | Law›Wedding license | Region›The South | Religion›Institutional | Religion›Methodism | Slavery›Manumission | Slavery›Southern curse | Violence›Interracial
Themes and Motifs: Character›Teetotaler | Determinism›Fated | Inheritance›Hereditary culpability | Inheritance›Inheritance of wrong | Meaning | Past›Historical wrong | Past›Unknown/concealed past | Recurring Tropes›Doom | Recurring Tropes›Fatality | Recurring Tropes›Upward mobility
Relationships: Familial›Father-daughter | Familial›Sister-sister | Friendship | Marital›Arrangements | Social›Adversarial
Cultural Issues: Clothes›Expensive and/or fancy clothes | War›Civil War
Actions: Economic›Receiving money | Mental›Realization
Relationships: Familial›Mother-son
Aesthetics: Figures of Speech›Gambling imagery